SEA Ecosystem · Behavioral Intelligence
Click Rate Is Not Intelligence.
Every program counts the click. Almost none can tell you why.
Behavioral intelligence for social engineering: measured by mechanism, not magnitude.
both sides of the mask
Each mechanism works in different ways
L C Chieregato
Who’s Behind
One-person op.
Nearly a decade turning social engineering from anecdote into method. Hundreds of specialized simulations: phishing, vishing, physical intrusion. Designed and run against real organizations, not pulled from a template library. Out of that came a thesis worth arguing in public: the field has been mistaking a data point for a diagnosis. OES is the body of work built to correct it: an open taxonomy, published research, and diagnostic tooling that reads the human layer the way a doctor reads a blood test.
The Work, in Public
Permanent, citable, compounding.
Authority here is artifact-based. Not a pitch deck: a public record: an open vocabulary anyone can cite, peer-style research with DOIs, and a manifesto that states the argument without hedging.
The first structured vocabulary for social engineering: 82 entities across principles, emotions, techniques and contexts. Mapped to MITRE ATT&CK & ATLAS.
explore the database →Peer-style position papers and whitepapers. The argument, formalized and citable.
read the research →Why click rate is not intelligence — the full case, in plain language.
read the manifesto →What OES Does
From a first read to the full diagnosis.
Three ways in, one logic: understand human risk through the mechanism that drives it.
The world’s first phishing benchmark by mechanism. Drop in one emotion, principle, technique or context and your click & collect rates. See where you stand, above / at / below. No sensitive data, no paperwork.
Know more →The blood test tells you the number. SEA.map is the doctor who reads it. Behavioral intelligence by mechanism, proprietary indices ERI · CEF · PPI, Bow-tie · MITRE · HFACS, and a training prescription with an address.
Know more →Social engineering felt from the attacker’s and victim’s side. A 2 year narrative project turned into a long-film gaming experience. Current in development.
Know more →
the same lever protects or attacks
Contact
Get in Touch
For the read behind the number.
Bring a campaign, a question, or a collaboration.