OES

O Engenheiro Social

I MAP HOW
HUMANS FAIL.
THEN FIX IT.

Security consulting, behavioral training, and tools built on a single conviction: most breaches start with a person, not a packet. I work at that intersection.

Connect on LinkedIn Send an Email
Luiz — O Engenheiro Social

About

SOCIAL ENGINEERING IS MY NATIVE LANGUAGE.

I'm Luiz — a security practitioner specialized in the human side of attacks. I design phishing simulations with behavioral precision, analyze results through a proprietary methodology operationalized in S.E.A.map, and build training that actually changes how people think under pressure.

Proprietary methodology — S.E.A.map
800+
Campaigns
managed
8 years
400+
Campaigns
analyzed
4 years
300+
Training
modules built
SCORM / LMS
40h+
Game training
in development
OES — The Game

Services

TWO WAYS TO WORK TOGETHER.

01 — Consulting

SECURITY CONSULTING

I design and execute social engineering simulations — phishing, vishing, pretexting — and deliver post-campaign analyses that go beyond click rates. Using a proprietary framework that covers HFACS, Bow-Tie and MITRE ATT&CK analysis. I identify the organizational, behavioral, and technical conditions that make people vulnerable from DevSecOps to Human Factor, and surface actionable insights without being prescriptive.

Social Engineer Simulation HFACS Bow-Tie MITRE ATT&CK Social Engineering Behavioral Assessment Pipeline Security Vulnerability Analysis OWASP
Discuss a project →
02 — Training

SECURITY TRAINING

Security awareness training that doesn't put people to sleep. I develop SCORM-compatible interactive modules with gamified mechanics, realistic scenarios, and didactic design focused on behavioral change — not checkbox compliance. Built for corporate audiences who've seen every slide deck already.

SCORM / LMS Gamification Interactive Modules Behavioral Change E-Learning Design Corporate Training
Discuss a project →
Beta

Product

S.E.A.MAP

Social Engineering Attack map. A structured analysis tool that takes a phishing simulation — its pretext, visual elements, statistical results, and campaign history — and maps the full attack surface across behavioral, organizational, and technical dimensions.

Built on a proprietary HFACS-adapted methodology. Currently in private beta. The output is a layered intelligence map, not a dashboard — it surfaces why people clicked, not just how many.

Request beta access →
S.E.A.map dashboard
Coming Soon

Training Experience

A GAME BUILT TO TEACH WHAT SLIDES CAN'T.

You're a veteran federal agent leading a Globalpol task force hunting a social engineering gang. Over 7 investigation rounds and 40+ hours of gameplay, you learn every major technique from phishing, vishing, social media and physical attacks by investigating them.

Decisions matter. Every choice shapes the evidence you collect and the investigator you become. Four distinct endings await.

Follow development →
OES — The Game
HUNT.
DECEIVE.
EXPOSE.
40h+
Gameplay
35
Investigation missions
4
Distinct endings
15
Social Eng. Principles
37
Vector Techniques
16
Interactive Characters

Contact

LET'S TALK ABOUT
WHAT HUMANS DO.

Whether it's a simulation, a training program, early access to S.E.A.map, or just a conversation — reach out directly.