Soon · SEA.life
Learn It From Both Sides of the Mask.
A narrative game where you feel the attacker and victim's perspective.
Not a training module wearing a game skin. An interactive film where the plot hides the lesson, and your choices decide the ending.
in development
The premise
One Task Force. Five Ghosts.
A veteran agent leads a new global task force against a crew of social engineers escalating toward a single catastrophic target. Four specialists, one per attack vector: email, voice, social, and the physical world. Behind them, a mastermind who fuses human principle with technical craft. Build the dossiers in parallel, race their escalation, and earn the evidence before you’re allowed to hunt the one pulling the strings.
Social Engineering in 4 vectors · 4 endings · many twists
Why it teaches
The Lesson are the Decisions
Many decisions, and every decision moves a score, and the score bends the story toward one of four distinct endings. Because the antagonists are organized by vector and driven by principle, playing the investigation is learning from the inside: the same principles, emotions, techniques and contexts that structure everything else OES publishes, felt instead of listed.
Built on the same open vocabulary as SEA.db. Uses 5 Industry-standard learning science principles embedded in gameplay: spaced repetition, scenario-based learning, cognitive load management, retrieaval practice and contextual anchoring. Based on real-life experiences and realistic scenarios.
a 2 Year narrative production
Want In When It Drops?
No launch date yet. But the mask is already watching.
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